The Art of Game Design: A Book of Lenses
A lens-by-lens approach to thinking about game design.
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Controllers, headsets, capture gear and game-dev books we have used or researched. Prices and stock change — each button opens the current Amazon listing.
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A lens-by-lens approach to thinking about game design.
Fifteen programmable keys for scenes, sounds and shortcuts.
Haptic feedback and adaptive triggers make every game feel different.
A premium, customisable controller for players who want every edge.
The standard Xbox controller: comfortable, reliable, works everywhere.
A Creeper-green special edition of the Xbox Wireless Controller.
Clip your phone to an Xbox Wireless Controller and play on the go.
A funny, practical guide to level design and game flow.
A hands-on route from first idea to playable prototype.
Clean, readable patterns for the code that runs a game.
A compact condenser mic that fits any desk.
The plug-and-play USB mic that has launched a thousand podcasts.