NF Next Fiction Games Game Studio
Independent game studio

We craft worlds worth getting lost in.

Next Fiction Games builds playful, story-driven titles for mobile and desktop — and shares what we learn about game development along the way.

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Games in our catalogue
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Articles published
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Tools reviewed
2020
Building since

Our projects

Games from the studio

Announced, in development and released titles from Next Fiction Games.

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Latest news & posts

From the dev blog

Release notes, gameplay write-ups and honest lessons from shipping games.

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Investigative Report: Megaspeed & Espionage Crisis
Nov 10, 2026

Investigative Report: Megaspeed & Espionage Crisis

The Megaspeed Operational Facade Collapse How hyper-converged cloud infrastructure and high-level human counterintelligence assets bypassed global semiconductor export controls. By Next Fiction Games Newsroom Verified Intelligence Briefing...

Next Fiction Admin · 6 min read
MO 📰
Nov 10, 2026

Mobile Game Retention in 2026: A Practical Guide for Indie Developers | Next Fiction Games

A mobile game does not become successful simply because thousands of people install it. The real test begins after the download: do players understand the game, enjoy the first session, return tomorrow and find a reason to keep playing? For...

Next Fiction Admin · 9 min read
Android Dev Summit Tools for Game Teams: Faster Profiles, Safer Builds
Studio Nov 9, 2026

Android Dev Summit Tools for Game Teams: Faster Profiles, Safer Builds

What the latest Android tooling means for game teams that need faster performance feedback without weakening release safety.

Staff Writer · 2 min read
What Android Dev Summit 2026 Means for Game Developers
Studio Nov 8, 2026

What Android Dev Summit 2026 Means for Game Developers

Android's latest developer tools focus on faster iteration, XR testing and AI-assisted workflows. Here is the practical game-development angle.

Staff Writer · 2 min read
Five Unity settings that quietly wreck mobile performance
Guides Oct 28, 2026

Five Unity settings that quietly wreck mobile performance

Texture compression, batching, occlusion and the three quality tiers that eat your frame budget before you've written a line of code.

Staff Writer · 1 min read
Branches Go: making a branching-path runner in a weekend game jam
Studio Oct 27, 2026

Branches Go: making a branching-path runner in a weekend game jam

48 hours, two designers, one idea: a runner where the road splits and you never see the path you didn't take.

Next Fiction Admin · 1 min read

Developer toolbox

Tools we actually use

Engines, asset pipelines, analytics and services that help small teams ship.

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Gear shop

Gear we recommend

Controllers, headsets, capture gear and game-dev books — hand-picked, with links to Amazon.

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Affiliate disclosure: As an Amazon Associate we earn from qualifying purchases. Links to Amazon on this page are affiliate links — they cost you nothing extra, and they help fund our games and guides.

Watch & play

Videos from the studio

Trailers, gameplay runs and devlogs — click a card to play it right here.

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Have a game idea — or a studio to build it with?

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